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- PS2 GAME SAVES FINAL ANTAY 12 PS4
- PS2 GAME SAVES FINAL ANTAY 12 SERIES
- PS2 GAME SAVES FINAL ANTAY 12 FREE
There’s a noticeable progress bar when saving which should hint that the operation is in progress, and silently transitioning from a progress bar to what the player was previously doing should imply that it completed successfully. It’s absolutely a good idea to prompt before making destructive operations like overwriting previous save files, but accidentally creating a new one is both non-destructive and easy to undo. Don’t ask for confirmation when making new saves Had the load times been much longer, this message might be used to prevent the player walking off during load and coming back to an unpaused game, but that’s really not the case here. The player will generally know that their chosen save has been loaded when the game transitions from load menu to loading progress bar to in-game. Loading a save doesn’t modify it, and the load times are only a few seconds, so the benefit of this prompt is non-existent. It’s only possible to load games from the main menu so there’s no chance of losing any progress by loading at the wrong time. Drop the prompt after selecting a file to load Let’s make some optimisations for these scenarios. That’s a lot of unnecessary button presses for what should, ideally, be as quick and easy as possible.
PS2 GAME SAVES FINAL ANTAY 12 FREE
You now need to press Back to exit the menu, and finally you’re free to proceed where you left off.īy now I hope you’re thinking the same thing I am. Skip that and you’re back at… the list of saves. Choosing Yes brings up a list of saves with the additional Create new file option preselected.īoth creating a new save and overwriting a previous one makes the game ask for confirmation, with No preselected, presumably to prevent accidental overwrites.Ĭhoosing the Yes option performs the actual save operation, followed by a message confirming it. This prompt was part of the original game and has been preserved in the remaster. As you touch the crystal, you’re asked if you want to save. Now, the remaster does feature autosaving, but if you’re anything like me, you wouldn’t want to rely solely on autosaves for a long RPG like this. Let’s say that while playing the game, you come across a save crystal and you decide to save your game manually. Past this, you’re finally in the actual game part of the game. Select Yes and the file is loaded, after which you’re greeted with the following message. Choosing a file brings up the following prompt, asking you if you really want to load this save, with No preselected. Neat! So far this looks pretty good!īut it only goes downhill from here. When you start the game, you’re dumped into the title menu, which looks like this:Ĭhoosing load game instantly brings up a list of saves, with the most recent one preselected. Let’s start by taking a look at how loading a game is implemented. These menus don’t gel with the in-game UI, so it’s a bit of an immersion breaker, but it’s not a major issue if the interactions within them are brief.
PS2 GAME SAVES FINAL ANTAY 12 PS4
In contrast to the original PS2 release, the remaster uses the PS4 system UI for all its load and save menus, so they’re inherently snappy and readable. It sounds petty, I know, but considering how often you’re likely to save in this game (and load, if you’re the perfectionist type), it’s a tiny annoyance that becomes quite significant with time. But one thing about it that bugs me enough to write the upcoming diatribe is the way it handles loading and saving.
PS2 GAME SAVES FINAL ANTAY 12 SERIES
The 2017 PS4 remaster The Zodiac Age takes the best game in the series and improves on it. I firmly believe it to be the best Final Fantasy game ever made. Yes, the awkward FF dialogue is still there, but for once it actually seems intentional. It has the least annoying battle system, the most intriguing world, and even the most beautiful music of the entire series. It breaks enough established (and bad) Final Fantasy-isms that it stands out from the rest. I’ve only played through it 1.5 times, but I would defend it to death just the same. Let me start by saying that I absolutely adore Final Fantasy XII. But stick with me here, because what follows is an example of bad UI that should be obvious enough that anyone would say “yeah, that’s some bad UI.” I’m not quite User Inyerface clueless, though I’m probably not far off either. I don’t know much about good user interface design.